ハイキュー!! 26
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
-- VIZ Media
GenresComics & Graphic NovelsMangaSportsMedia Tie-InSchool Life
188 pages
English edition · First published 2018 by VIZ Media LLC · ISBN 9781974705320
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