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Inspire 2 Ice Breakers & Openers

LearningChange

Product Description

This volume of the Inspire! Youth Series presents activities, games, events, and adventures designed to help youth learn. Inspire! Ice Breakers & Openers explodes with high-spirited energizers, ice-breakers and get-to-know-you activities. Use these quick and exciting games at the beginning of your class or program to set a comfortable tone, and return to the activities anytime energy runs low. Youll find numerous easy-to-learn, boundary-breaking games that help people learn about each other. - Engage your group in meaningful play with this collection of five to ten minute activities. - Use these quick, low-prop activities anytime you want to bring your group to life and get your group excited. - Following the same learner-centered format as other volumes, this CD-ROM adds more fun activities to the series.

Review

"The CD-ROMs are a valuable addition to my training library" --Dianne Davenport, Program Director, Boys & Girls Club of Utah County

This product is long overdue in the youth training market. Inspire! will greatly enhance leadership classes and youth training programs.” --Dr. June Thompson, Executive Director, California Association of Student Councils (CASC)

"I highly recommend recreation agencies look into this product to improve their training, youth programs and increase their knowledge base.“ --Aerin Farrell, Recreation Supervisor, Durham Recreation & Park District, Durham, CA

About the Author

LearningChange exists to help people find greater meaning in their work regardless of whether it occurs in a classroom or corporation. Everything that we do builds on principles that value the individual, respect group dialogue, and maintain that deeper learning and change are possible when we make sense of our individual and shared experiences. Our premise is embedded in our name: Learning cannot occur without change, and change cannot occur without learning. We believe that discovery and invention take wing when intuition, imagination, and inspiration are engaged. To make space for such leaps, we must appreciate the experience of the learner and make activities available that fuel the imagination, heighten intuition, and lift inspiration above taken-for-granted places. Besides the Inspire! Youth Series software, LearningChange conducts face-to-face training and Web-based training to help educators and facilitators learn how best to engage people more fully in the learning enterprise. In addition, LearningChange provides assistance to those wanting to employ new media in highly interactive ways and move a lesson from something linear and discrete toward something creative and alive. Learning does not have to be boring nor change painful. People enjoy the progress of their lives when we respect our experiences, challenge our assumptions, and reinvent, if need be, our claims about how our actions impact our world.

English edition · First published 2003 by LearningChange · ISBN 9780972926812

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