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Direct3D Essentials

Jack Tucker

Direct3D is a graphics application programming interface (API) for Microsoft Windows. Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, Stencil buffering, spatial anti-aliasing, alpha blending, colour blending, mipmapping, texture blending, clipping, Culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects.Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

GenresComputers

146 pages

English edition · First published 2016 by CreateSpace Independent Publishing Platform · ISBN 9781540386359

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