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Dungeon Crawl ClassicsBook 3 of 14

The Mysterious Tower

Joseph Goodman

An Adventure for Character Levels 3-5 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. In this all-new adventure, the characters come across an ancient wizard's tower. The nearby keep has been reduced to rubble over the ages, but the tower is in perfect condition. It is surrounded by an impenetrable force field that cannot be breached - not even by the ghost of the long-dead wizard, who has been trapped within for centuries. Surely there must be great treasure within this magical abode. But how to get to it? This world-neutral, stand-alone adventure is completely new, not a reprint. It uses the 3.5 edition of the d20 rules set, and is fully compatible with the worlds most popular role playing game.

GenresGames & ActivitiesRole Playing & Fantasy

32 pages, 2 editions

English edition · First published 2006 by Goodman Games · ISBN 9780972873864

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Editions

2 editions

English

  • The Mysterious Tower · Goodman Games · 2006 · ISBN 9780972873864 This page
  • The Mysterious Tower · Goodman Games · 2006 · ISBN 9780977641802

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