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Introduction to Game Design, Prototyping, and Development

Jeremy Gibson

This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions.

GenresUnity (Electronic resource)Video gamesDesignProgrammingThree-dimensional display systemsC# (Computer program language)

908 pages

English edition · First published 2015 by Addison-Wesley · ISBN 9780321933164

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