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Game Ai Pro 360

Steve Rabin

"Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--

GenresVideo gamesDesignProgrammingArtificial intelligence

242 pages

English edition · First published 2019 by CRC Press · ISBN 9780367150945

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