Prime Numbers (Prime Numbers Saga)
What if the game became real—and the dice no longer mattered?Six friends who spent years battling monsters and building worlds at the gaming table wake up to find themselves transformed into their RPG characters: Primus, Darkwind, Whisper, Athena, Khan, and Simon. Armed with the powers, weapons, and bodies they once imagined, they are thrown into a volatile new reality where magic and technology collide, and enemies lurk at every turn.Summoned by an inexperienced mage named Cedric, the group soon learns this world teeters on the brink of destruction. An ancient evil threatens to shatter the boundaries between dimensions, and the only hope of stopping it lies in long-lost artifacts—if the rumors are true.Their quest is one of survival and discovery. They must learn to wield their extraordinary abilities, navigate treacherous gangs and conspiracies, and face magical beings far beyond anything they ever dreamed up at the table. But the greatest challenge may come from within, as they confront the blurring line between who they once were… and who they have become.This isn’t a game anymore. The stakes are real. And failure means the end of every world.
319 pages
English edition · First published 2025 by Independently published · ISBN 9798265791283
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